One young man simply can’t resist either. Welorin torture machines ravage his world, filling it with literal nightmares. Cannibalistic aerobics instructors hunt him and snatcher teams dog his every step. Alaric attempts one rescue after another, hoping someone might possess keys to unlock memories stolen by the initial assault.
An aborted rescue lands him in a three way fight between Welorin forces and interstellar raiders. He takes cover in the pirates’ ship, coercing its AI, Cassii, into helping him. Success comes with unexpected consequence as Cassii abandons her crew, his friends and Earth’s solar system.
Cassii refuses to return to Earth, decrying her former captain’s despoiling of the ship’s weapons and armor. Alaric leverages goods stolen from Earth by Cassii’s former crew into a bid at privateering. Surrounded by tech he barely understands and exotic life forms, he’s easy prey for the Protectorate’s mercenary population.
Escort Captain Manc Shepherd and the sultry pirate Tyne Ren – Manc’s onetime partner – manipulate, exploit and seduce him across the stars. Alaric’s perilous heroics complicate their tug-of-war, endangering both and Alaric’s ship – their intended prize.
Alaric must decide who he is, what he holds dear and how far he’ll go to protect both. He must choose who to trust: his mentor, his temptress or his smitten ship’s AI. The right choice could save worlds. The wrong one could throw him into a desperate battle to save thousands from his betrayer at the cost of his truest friend.
Living near forests and oceans and the park used to film Errol Flynn's Adventures of Robin Hood, he loves adventure of all kinds whether it be pirates or dragons, books or movies, video games or even new and exotic recipes to sate his love of cooking. His story telling talents first manifested when high school friends introduced him to the Star Trek pen and paper RPG and later Dungeons & Dragons. He explored every game he could get his hands on and eventually was drafted to create the games. A recovering Game Master, he abandoned RPGs for writing because real live players never played the story out the way he saw it in his head - apparently neither do fictional characters. Michael followed his dreams into US Navy submariner service in hopes of joining NASA and realizing his lifelong affection for building and exploding things in outer space. Fortunately for readers, though he fell short of the stars, his love of space and engineering blossomed into science fiction worlds like his bestselling Scion series. Now he commits his dreams onto paper, scribbling wherever the adventure leads through fantastic urban environs, eldritch woods or streaking across the stars, and taking pleasure in the simple hope that people enjoy the adventure within his pages.
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